The other tasks you’re given are just as tedious and scarcely result in more than a pat on the back. You build a sky post (just a case of having the right resources) and the kingdom is on your site. But eventually you make it, you take them back to the city and, er, that’s it. ![]() Instead, you have to click in the general direction of your objective, overshooting a couple of times before you actually get there. Actually moving around the map can be infuriating the kingdom may have marked a location on your map, but you can’t just click on the target and sit back. So you float over to your first kingdom and discover that they want you to find a lost patrol. In order to complete it, you have to get every single major kingdom on board, both figuratively and literally. Your creation is unlikely to match the scale of Columbia but there’s beauty to be found in Airborne Kingdom the architecture echoes the stylings of the Ottoman Empire and some of the technologies border on steampunk.īut no matter how much you fine-tune your city, it’s only a matter of time before you realise how repetitive Airborne Kingdom‘s core loop is. Airborne Kingdom will, wisely, stop you from adding buildings that will tip your city. Yes, your populace will grumble if you build a batch of houses next to a smoke-spewing micro-refinery, but it’s also a bad look when your city is listing so heavily they have to superglue their possessions to the floor. Symmetry isn’t your friend, because the building and features vary by weight. Instead, you spend the first hour or so pottering around Airborne Kingdom‘s opening area, mulling over whether or not to mould it into a suspiciously phallic shape, or construct it in such a manner that your inhabitants don’t hate every fibre of your being. It’s a neat way of penning you in there’s nothing to stop you flying your city across the ocean, but until you can convert wood in to charcoal, the lack of coal-bearing islands means you won’t get far. The more thought you put into your endeavour and the more research you undertake, the more self-sustaining your city becomes. You get to watch it grow from a couple of buildings to a roaming, if ramshackle, town think Bioshock Infinite’s Columbia, by way of The Chuckle Brothers. ![]() There still buckets of fun to be had constructing your kingdom, as long as you remember running out of coal, the resource that keeps your city aloft, is bad. Unfortunately, that’s about as complex as this tale gets. Granted, it’s like saying sleeping in Stephen Hawking’s shed will make you a genius, but as stories go, it’s a start. Hence, your nameless benefactors have charged you with restoring the world to its former enlightened state by recreating the city. The premise behind Airborne Kingdom is that, once upon a time, the world was overseen by a city in the sky, whose inhabitants imparted knowledge and wisdom to all. ![]() That’s the harsh lesson Airborne Kingdom taught me as my flying metropolis smashed into a hillside. If you can’t count coal, you probably shouldn’t be in charge of a floating city.
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